Devlog #4


For this week's progress we have (still wip) turrets that can shoot projectiles and damage our enemies, allowing us to finally defend the fortress! We've also been working on adding new types of enemies, they don't yet have any differentiating characteristics apart from their looks, but that will eventually change. Things we want to implement the near future aswell include: the round system of the game, that will finally make justice to the "tower defense" category, and a more complex system for determining the movement of the castle. That is all for today, look forward to futures updates!

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